refactor: lade OPC UA Daten direkt in NetworkInfo-Komponente statt global in _app.tsx
- Thunk `fetchOpcUaSettingsThunk` wird jetzt nur bei Anzeige von NetworkInfo ausgeführt - Reduzierte Netzwerklast und bessere Trennung von Zuständigkeiten - Entfernt globalen OPC UA-Aufruf aus _app.tsx
This commit is contained in:
@@ -1,9 +1,16 @@
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"use client"; //components/main/uebersicht/NetworkInfo.tsx
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import React from "react";
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import { useSelector } from "react-redux";
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import { RootState } from "../../../redux/store";
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import React, { useEffect } from "react";
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import { useSelector, useDispatch } from "react-redux";
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import { RootState, AppDispatch } from "../../../redux/store";
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import { fetchOpcUaSettingsThunk } from "../../../redux/thunks/fetchOpcUaSettingsThunk";
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const NetworkInfo: React.FC = () => {
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const dispatch: AppDispatch = useDispatch();
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// ✅ OPC UA Daten laden, wenn Komponente angezeigt wird
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useEffect(() => {
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dispatch(fetchOpcUaSettingsThunk());
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}, [dispatch]);
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// Werte direkt aus Redux holen
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const ip =
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useSelector((state: RootState) => state.systemSettings.ip) || "Unbekannt";
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@@ -6,5 +6,5 @@
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2: Patch oder Hotfix (Bugfixes oder kleine Änderungen).
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*/
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const webVersion = "1.6.164";
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const webVersion = "1.6.165";
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export default webVersion;
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@@ -34,9 +34,6 @@ function AppContent({ Component, pageProps }: AppProps) {
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//console.log("✅ Window-Variablen geladen:", variables);
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const {
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opcUaZustand,
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opcUaActiveClientCount,
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opcUaNodesetName,
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deviceName,
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mac1,
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ip,
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@@ -67,6 +64,7 @@ function AppContent({ Component, pageProps }: AppProps) {
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return () => clearInterval(intervalId);
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}
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}, []);
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//---------------------------------------------------------
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return (
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@@ -1,22 +0,0 @@
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import { createSlice, PayloadAction } from "@reduxjs/toolkit";
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interface TestState {
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testData: any[];
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}
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const initialState: TestState = {
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testData: [],
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};
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const testSlice = createSlice({
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name: "test",
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initialState,
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reducers: {
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setTestData: (state, action: PayloadAction<any[]>) => {
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state.testData = action.payload;
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},
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},
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});
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export const { setTestData } = testSlice.actions;
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export default testSlice.reducer;
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@@ -1,3 +1,4 @@
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// /redux/thunks/fetchLast20MessagesThunk.ts
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import { createAsyncThunk } from "@reduxjs/toolkit";
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import { fetchLast20MessagesFromWindow } from "../../services/fetchLast20Messages";
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import { setLast20Messages } from "../slices/last20MessagesSlice";
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24
redux/thunks/fetchOpcUaSettingsThunk.ts
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24
redux/thunks/fetchOpcUaSettingsThunk.ts
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@@ -0,0 +1,24 @@
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// ✅ 2. Thunk: /redux/thunks/fetchOpcUaSettingsThunk.ts
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import { createAsyncThunk } from "@reduxjs/toolkit";
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import { fetchOpcUaSettings } from "../../services/fetchOpcUaSettings";
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import {
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setOpcUaZustand,
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setOpcUaEncryption,
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setOpcUaActiveClientCount,
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setOpcUaNodesetName,
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setOpcUaUsers,
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} from "../slices/opcuaSettingsSlice";
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export const fetchOpcUaSettingsThunk = createAsyncThunk(
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"opcuaSettings/fetch",
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async (_, { dispatch }) => {
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const data = await fetchOpcUaSettings();
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if (!data) return;
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dispatch(setOpcUaZustand(data.zustand));
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dispatch(setOpcUaEncryption(data.encryption));
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dispatch(setOpcUaActiveClientCount(data.clientCount));
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dispatch(setOpcUaNodesetName(data.nodesetName));
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dispatch(setOpcUaUsers(data.users));
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}
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);
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@@ -1,3 +1,4 @@
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// /services/fetchLast20Messages.ts
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export async function fetchLast20MessagesFromWindow(): Promise<string | null> {
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return new Promise((resolve) => {
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if (typeof window !== "undefined" && (window as any).win_last20Messages) {
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21
services/fetchOpcUaSettings.ts
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21
services/fetchOpcUaSettings.ts
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@@ -0,0 +1,21 @@
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// ✅ 1. Service: /services/fetchOpcUaSettings.ts
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export const fetchOpcUaSettings = async () => {
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try {
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const win = window as any;
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if (!win) return null;
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const data = {
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zustand: win.win_opcUaZustand || "Offline",
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encryption: win.win_opcUaEncryption || "None",
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clientCount: win.win_opcUaActiveClientCount || 0,
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nodesetName: win.win_opcUaNodesetName || "DefaultNodeset",
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users: Array.isArray(win.win_opcUaUsers) ? win.win_opcUaUsers : [],
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};
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return data;
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} catch (error) {
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console.error("Fehler beim Laden der OPC UA Daten:", error);
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return null;
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}
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};
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@@ -46,7 +46,6 @@ interface OpcUaSettings {
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export async function loadWindowVariables(): Promise<Record<string, any>> {
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return new Promise((resolve, reject) => {
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const requiredVars: string[] = [
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"win_last20Messages",
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"win_deviceName",
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"win_mac1",
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"win_ip",
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@@ -86,21 +85,8 @@ export async function loadWindowVariables(): Promise<Record<string, any>> {
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"win_kueOverflow",
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"win_tdrLast",
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"win_appVersion",
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"win_analogeEingaenge1",
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"win_analogeEingaenge2",
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"win_analogeEingaenge3",
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"win_analogeEingaenge4",
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"win_analogeEingaenge5",
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"win_analogeEingaenge6",
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"win_analogeEingaenge7",
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"win_analogeEingaenge8",
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"win_da_state",
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"win_da_bezeichnung",
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"win_opcUaZustand",
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"win_opcUaActiveClientCount",
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"win_opcUaNodesetName",
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"win_opcUaEncryption", // ✅ NEU: Verschlüsselung von OPC-UA
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"win_opcUaUsers", // ✅ NEU: OPC-UA Benutzerliste
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];
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const scripts: string[] = [
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@@ -150,7 +136,6 @@ export async function loadWindowVariables(): Promise<Record<string, any>> {
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// ✅ Redux mit Systemvariablen aktualisieren
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loadAndStoreSystemSettings(win);
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loadAndStoreOpcUaSettings(win);
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resolve(variablesObj);
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})
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@@ -180,62 +165,6 @@ const loadAndStoreSystemSettings = (win: CustomWindow) => {
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store.dispatch(setSystemSettings(settings));
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};
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// ✅ Funktion zum Speichern von OPC-UA Variablen in Redux
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const loadAndStoreOpcUaSettings = (win: CustomWindow) => {
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// ✅ Aktuellen Redux-Status holen
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const currentState = store.getState().opcuaSettings;
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// ✅ Nur setzen, wenn sich der Zustand geändert hat
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if (currentState.opcUaZustand !== win.win_opcUaZustand) {
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store.dispatch(setOpcUaZustand(win.win_opcUaZustand || "Offline"));
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}
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// ✅ Nur setzen, wenn sich die Verschlüsselung geändert hat
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if (currentState.encryption !== win.win_opcUaEncryption) {
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store.dispatch(setOpcUaEncryption(win.win_opcUaEncryption || "None"));
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}
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// ✅ Nur setzen, wenn sich die Anzahl der aktiven Clients geändert hat
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if (currentState.opcUaActiveClientCount !== win.win_opcUaActiveClientCount) {
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store.dispatch(
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setOpcUaActiveClientCount(win.win_opcUaActiveClientCount || 0)
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);
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}
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// ✅ Nur setzen, wenn sich der Nodeset-Name geändert hat
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if (currentState.opcUaNodesetName !== win.win_opcUaNodesetName) {
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store.dispatch(
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setOpcUaNodesetName(win.win_opcUaNodesetName || "DefaultNodeset")
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);
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}
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// ✅ Benutzer synchronisieren (aber nicht überschreiben, wenn manuell hinzugefügt)
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if (Array.isArray(win.win_opcUaUsers) && win.win_opcUaUsers.length > 0) {
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const newUsers = win.win_opcUaUsers;
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const currentUsers = currentState.users;
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// ✅ Vorhandene Benutzer entfernen, die nicht mehr in `window` sind
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currentUsers.forEach((user) => {
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if (!newUsers.some((newUser) => newUser.username === user.username)) {
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store.dispatch(removeOpcUaUser(user.id));
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}
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});
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// ✅ Nur neue Benutzer hinzufügen, falls sie nicht existieren
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newUsers.forEach((user) => {
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if (
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!currentUsers.some(
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(existingUser) => existingUser.username === user.username
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)
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) {
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store.dispatch(
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addOpcUaUser({ username: user.username, password: user.password })
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);
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}
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});
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}
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};
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// ✅ Funktion zum Speichern der digitalen Ausgänge in Redux
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const loadAndStoreDigitalOutputs = (win: CustomWindow) => {
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console.log("Prüfe digitale Ausgänge in window:");
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