- Thunk `fetchOpcUaSettingsThunk` wird jetzt nur bei Anzeige von NetworkInfo ausgeführt - Reduzierte Netzwerklast und bessere Trennung von Zuständigkeiten - Entfernt globalen OPC UA-Aufruf aus _app.tsx
196 lines
5.4 KiB
TypeScript
196 lines
5.4 KiB
TypeScript
// /utils/loadWindowVariables.ts
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import store from "../redux/store";
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import { setSystemSettings } from "../redux/slices/systemSettingsSlice";
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import {
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toggleOpcUaServer,
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setOpcUaEncryption,
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setOpcUaZustand,
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setOpcUaActiveClientCount,
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setOpcUaNodesetName,
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addOpcUaUser,
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removeOpcUaUser,
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} from "../redux/slices/opcuaSettingsSlice";
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import { setDigitalOutputs } from "../redux/slices/digitalOutputsSlice";
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// ✅ Interface für `window`-Objekt zur TypeScript-Sicherheit
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interface CustomWindow extends Window {
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[key: string]: any;
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}
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// ✅ Interface für System-Einstellungen im Redux-Store
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interface SystemSettings {
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deviceName: string;
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mac1: string;
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ip: string;
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subnet: string;
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gateway: string;
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cplInternalTimestamp: string;
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ntp1: string;
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ntp2: string;
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ntp3: string;
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ntpTimezone: string;
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ntpActive: boolean;
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}
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// ✅ Interface für OPC-UA Einstellungen im Redux-Store
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interface OpcUaSettings {
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isEnabled: boolean;
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encryption: string;
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opcUaZustand: string;
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opcUaActiveClientCount: number;
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opcUaNodesetName: string;
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users: { id: number; username: string; password: string }[];
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}
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// ✅ Hauptfunktion zum Laden von `window`-Variablen
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export async function loadWindowVariables(): Promise<Record<string, any>> {
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return new Promise((resolve, reject) => {
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const requiredVars: string[] = [
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"win_deviceName",
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"win_mac1",
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"win_ip",
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"win_subnet",
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"win_gateway",
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"win_cplInternalTimestamp",
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"win_ntp1",
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"win_ntp2",
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"win_ntp3",
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"win_systemZeit",
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"win_ntpTimezone",
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"win_ntpActive",
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"win_de_state",
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"win_counter",
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"win_flutter",
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"win_kueOnline",
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"win_kueID",
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"win_kuePSTmMinus96V",
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"win_kueAlarm1",
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"win_kueAlarm2",
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"win_kueIso",
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"win_kueResidence",
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"win_kueCableBreak",
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"win_kueGroundFault",
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"win_kueLimit1",
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"win_kueLimit2Low",
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"win_kueDelay1",
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"win_kueLoopInterval",
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"win_kueVersion",
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"win_tdrAtten",
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"win_tdrPulse",
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"win_tdrSpeed",
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"win_tdrAmp",
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"win_tdrTrigger",
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"win_tdrLocation",
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"win_tdrActive",
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"win_kueOverflow",
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"win_tdrLast",
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"win_appVersion",
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"win_da_state",
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"win_da_bezeichnung",
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];
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const scripts: string[] = [
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"da.js",
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"de.js",
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"ae.js",
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"kueData.js",
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"Start.js",
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"System.js",
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"opcua.js",
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];
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const loadScript = (src: string): Promise<void> => {
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return new Promise((resolve, reject) => {
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const script = document.createElement("script");
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const environment = process.env.NEXT_PUBLIC_NODE_ENV || "production";
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script.src =
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environment === "production"
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? `/CPL?/CPL/SERVICE/${src}`
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: `/CPLmockData/SERVICE/${src}`;
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script.async = true;
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script.onload = () => resolve();
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script.onerror = () => reject(new Error(`Script load error: ${src}`));
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document.head.appendChild(script);
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});
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};
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// ✅ Lade alle Skripte nacheinander
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scripts
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.reduce(
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(promise, script) => promise.then(() => loadScript(script)),
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Promise.resolve()
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)
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.then(() => {
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const win = window as unknown as CustomWindow;
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// ✅ Erstelle ein Objekt mit allen geladenen Variablen
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const variablesObj: Record<string, any> = requiredVars.reduce(
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(acc, variable) => {
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if (win[variable] !== undefined) {
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acc[variable.replace("win_", "")] = win[variable];
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}
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return acc;
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},
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{}
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);
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// ✅ Redux mit Systemvariablen aktualisieren
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loadAndStoreSystemSettings(win);
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resolve(variablesObj);
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})
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.catch((error) => {
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console.error("Fehler beim Laden eines Skripts:", error);
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reject(error);
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});
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});
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}
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// ✅ Funktion zum Speichern von System-Variablen in Redux
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const loadAndStoreSystemSettings = (win: CustomWindow) => {
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const settings: SystemSettings = {
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deviceName: win.win_deviceName || "",
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mac1: win.win_mac1 || "",
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ip: win.win_ip || "",
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subnet: win.win_subnet || "",
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gateway: win.win_gateway || "",
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cplInternalTimestamp: win.win_cplInternalTimestamp || "",
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ntp1: win.win_ntp1 || "",
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ntp2: win.win_ntp2 || "",
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ntp3: win.win_ntp3 || "",
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ntpTimezone: win.win_ntpTimezone || "",
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ntpActive: win.win_ntpActive || false,
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};
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store.dispatch(setSystemSettings(settings));
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};
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// ✅ Funktion zum Speichern der digitalen Ausgänge in Redux
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const loadAndStoreDigitalOutputs = (win: CustomWindow) => {
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console.log("Prüfe digitale Ausgänge in window:");
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console.log("win_da_state:", win.win_da_state);
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console.log("win_da_bezeichnung:", win.win_da_bezeichnung);
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if (
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Array.isArray(win.win_da_state) &&
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Array.isArray(win.win_da_bezeichnung) &&
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win.win_da_state.length === win.win_da_bezeichnung.length
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) {
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const digitalOutputs = win.win_da_state.map(
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(status: number, index: number) => ({
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id: index + 1,
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label: win.win_da_bezeichnung[index] || `Ausgang ${index + 1}`,
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status: status === 1, // Status in Boolean umwandeln
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})
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);
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console.log("Dispatching digitalOutputs:", digitalOutputs);
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store.dispatch(setDigitalOutputs(digitalOutputs));
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} else {
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console.warn("Digitale Ausgänge konnten nicht geladen werden:", {
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da_state: win.win_da_state,
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da_bezeichnung: win.win_da_bezeichnung,
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});
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}
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};
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