Files
nodeMap/redux/slices/mapLayersSlice.js

83 lines
2.7 KiB
JavaScript

// redux/slices/mapLayersSlice.js
import { createSlice } from "@reduxjs/toolkit";
const initialState = {};
const mapLayersSlice = createSlice({
name: "mapLayers",
initialState,
reducers: {
toggleLayer: (state, action) => {
const layer = action.payload;
if (state[layer] !== undefined) {
state[layer] = !state[layer]; // Toggle Sichtbarkeit
}
},
setLayerVisibility: (state, action) => {
const { layer, visibility } = action.payload;
state[layer] = visibility; // Sicher setzen
},
setInitialLayers: (state, action) => {
const systems = action.payload; // Array of GisSystem
const mapId =
typeof localStorage !== "undefined" ? localStorage.getItem("currentMapId") : null;
const userId =
typeof localStorage !== "undefined" ? localStorage.getItem("currentUserId") : null;
const mapStorageKey =
mapId && userId ? `mapLayersVisibility_m${mapId}_u${userId}` : "mapLayersVisibility";
let existingVisibility = {};
if (typeof localStorage !== "undefined") {
try {
const stored = localStorage.getItem(mapStorageKey);
if (stored) {
existingVisibility = JSON.parse(stored) || {};
}
} catch (error) {
console.error("Error loading stored visibility:", error);
}
}
// Baue ein Set der gültigen Keys (nur Systeme mit Map===1)
const validKeys = new Set();
systems.forEach(system => {
if (system.Map !== 1) return; // Komplett überspringen, wenn Map==0
const key = `system-${system.IdSystem}`;
validKeys.add(key);
if (Object.prototype.hasOwnProperty.call(existingVisibility, key)) {
state[key] = existingVisibility[key];
} else {
state[key] = system.Allow === 1 && system.Map === 1; // Allow + Map Bedingung
}
});
// Entferne aus dem State alle Keys, die nicht mehr gültig sind (Map wurde evtl. auf 0 gesetzt)
Object.keys(state).forEach(k => {
if (!validKeys.has(k)) {
delete state[k];
}
});
// Bereinige auch den gespeicherten localStorage-Eintrag
if (typeof localStorage !== "undefined") {
const cleaned = {};
Object.keys(state).forEach(k => {
cleaned[k] = state[k];
});
try {
localStorage.setItem(mapStorageKey, JSON.stringify(cleaned));
} catch (e) {
console.warn("Could not persist cleaned map layer visibility", e);
}
}
},
},
});
export const { toggleLayer, setLayerVisibility, setInitialLayers } = mapLayersSlice.actions;
export const selectMapLayersState = state => state.mapLayers || initialState;
export default mapLayersSlice.reducer;