51 lines
2.1 KiB
JavaScript
51 lines
2.1 KiB
JavaScript
'use strict';
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require('../utils/click/isClickableInput.js');
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require('../utils/dataTransfer/Clipboard.js');
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require('../utils/edit/isEditable.js');
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require('../utils/edit/maxLength.js');
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var readNextDescriptor = require('../utils/keyDef/readNextDescriptor.js');
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require('../utils/misc/level.js');
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require('../options.js');
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/**
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* Parse key defintions per `keyboardMap`
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*
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* Keys can be referenced by `{key}` or `{special}` as well as physical locations per `[code]`.
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* Everything else will be interpreted as a typed character - e.g. `a`.
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* Brackets `{` and `[` can be escaped by doubling - e.g. `foo[[bar` translates to `foo[bar`.
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* Keeping the key pressed can be written as `{key>}`.
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* When keeping the key pressed you can choose how long (how many keydown and keypress) the key is pressed `{key>3}`.
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* You can then release the key per `{key>3/}` or keep it pressed and continue with the next key.
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*/ function parseKeyDef(keyboardMap, text) {
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const defs = [];
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do {
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const { type, descriptor, consumedLength, releasePrevious, releaseSelf = true, repeat } = readNextDescriptor.readNextDescriptor(text, 'keyboard');
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var _keyboardMap_find;
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const keyDef = (_keyboardMap_find = keyboardMap.find((def)=>{
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if (type === '[') {
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var _def_code;
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return ((_def_code = def.code) === null || _def_code === void 0 ? void 0 : _def_code.toLowerCase()) === descriptor.toLowerCase();
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} else if (type === '{') {
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var _def_key;
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return ((_def_key = def.key) === null || _def_key === void 0 ? void 0 : _def_key.toLowerCase()) === descriptor.toLowerCase();
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}
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return def.key === descriptor;
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})) !== null && _keyboardMap_find !== void 0 ? _keyboardMap_find : {
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key: 'Unknown',
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code: 'Unknown',
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[type === '[' ? 'code' : 'key']: descriptor
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};
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defs.push({
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keyDef,
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releasePrevious,
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releaseSelf,
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repeat
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});
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text = text.slice(consumedLength);
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}while (text)
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return defs;
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}
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exports.parseKeyDef = parseKeyDef;
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