Files
CPLv4.0/utils/loadWindowVariables.ts
Ismail Ali b85c8c67e2 feat: systemSettingsSlice hinzugefügt und Header sowie Einstellungen angepasst
- Neuen Redux Slice `systemSettingsSlice` erstellt, um Systemdaten zentral zu verwalten.
- Header-Icon für Systemeinstellungen holt jetzt Daten aus `systemSettingsSlice` statt `variablesSlice`.
- Die Einstellungen-Seite (`Allgemeine Einstellungen`) wurde umgestellt und liest nun ebenfalls aus `systemSettingsSlice`.
- UI-Optimierungen für die Einstellungen-Seite, um alle Eingabefelder kompakter darzustellen.
2025-02-23 09:09:47 +01:00

158 lines
4.2 KiB
TypeScript

import store from "../redux/store";
import { setSystemSettings } from "../redux/slices/systemSettingsSlice";
// ✅ Interface für `window`-Objekt zur TypeScript-Sicherheit
interface CustomWindow extends Window {
[key: string]: any;
}
// ✅ Interface für System-Einstellungen im Redux-Store
interface SystemSettings {
deviceName: string;
mac1: string;
ip: string;
subnet: string;
gateway: string;
cplInternalTimestamp: string;
ntp1: string;
ntp2: string;
ntp3: string;
ntpTimezone: string;
ntpActive: boolean;
}
// ✅ Hauptfunktion zum Laden von `window`-Variablen
export async function loadWindowVariables(): Promise<Record<string, any>> {
return new Promise((resolve, reject) => {
const requiredVars: string[] = [
"win_last20Messages",
"win_deviceName",
"win_mac1",
"win_ip",
"win_subnet",
"win_gateway",
"win_cplInternalTimestamp",
"win_ntp1",
"win_ntp2",
"win_ntp3",
"win_systemZeit",
"win_ntpTimezone",
"win_ntpActive",
"win_de_state",
"win_counter",
"win_flutter",
"win_kueOnline",
"win_kueID",
"win_kuePSTmMinus96V",
"win_kueAlarm1",
"win_kueAlarm2",
"win_kueIso",
"win_kueResidence",
"win_kueCableBreak",
"win_kueGroundFault",
"win_kueLimit1",
"win_kueLimit2Low",
"win_kueDelay1",
"win_kueLoopInterval",
"win_kueVersion",
"win_tdrAtten",
"win_tdrPulse",
"win_tdrSpeed",
"win_tdrAmp",
"win_tdrTrigger",
"win_tdrLocation",
"win_tdrActive",
"win_kueOverflow",
"win_tdrLast",
"win_appVersion",
"win_analogeEingaenge1",
"win_analogeEingaenge2",
"win_analogeEingaenge3",
"win_analogeEingaenge4",
"win_analogeEingaenge5",
"win_analogeEingaenge6",
"win_analogeEingaenge7",
"win_analogeEingaenge8",
"win_opcUaZustand",
"win_opcUaActiveClientCount",
"win_opcUaNodesetName",
"win_da_state",
"win_da_bezeichnung",
];
const scripts: string[] = [
"da.js",
"de.js",
"ae.js",
"kueData.js",
"Start.js",
"System.js",
"opcua.js",
];
const loadScript = (src: string): Promise<void> => {
return new Promise((resolve, reject) => {
const script = document.createElement("script");
const environment = process.env.NEXT_PUBLIC_NODE_ENV || "production";
script.src =
environment === "production"
? `/CPL?/CPL/SERVICE/${src}`
: `/CPLmockData/SERVICE/${src}`;
script.async = true;
script.onload = () => resolve();
script.onerror = () => reject(new Error(`Script load error: ${src}`));
document.head.appendChild(script);
});
};
// ✅ Lade alle Skripte nacheinander
scripts
.reduce(
(promise, script) => promise.then(() => loadScript(script)),
Promise.resolve()
)
.then(() => {
const win = window as unknown as CustomWindow;
// ✅ Erstelle ein Objekt mit allen geladenen Variablen
const variablesObj: Record<string, any> = requiredVars.reduce(
(acc, variable) => {
if (win[variable] !== undefined) {
acc[variable.replace("win_", "")] = win[variable];
}
return acc;
},
{}
);
// ✅ Redux mit Systemvariablen aktualisieren
loadAndStoreSystemSettings(win);
resolve(variablesObj);
})
.catch((error) => {
console.error("Fehler beim Laden eines Skripts:", error);
reject(error);
});
});
}
// ✅ Funktion zum Speichern von System-Variablen in Redux
const loadAndStoreSystemSettings = (win: CustomWindow) => {
const settings: SystemSettings = {
deviceName: win.win_deviceName || "",
mac1: win.win_mac1 || "",
ip: win.win_ip || "",
subnet: win.win_subnet || "",
gateway: win.win_gateway || "",
cplInternalTimestamp: win.win_cplInternalTimestamp || "",
ntp1: win.win_ntp1 || "",
ntp2: win.win_ntp2 || "",
ntp3: win.win_ntp3 || "",
ntpTimezone: win.win_ntpTimezone || "",
ntpActive: win.win_ntpActive || false,
};
store.dispatch(setSystemSettings(settings));
};