- neuen Modus `jsSimulatedProd` eingeführt für realitätsnahe Simulation auf Basis echter Produktionsdaten - analoge Eingänge: analogInputsMockData.js eingebunden und dynamisch per Script geladen - digitale Eingänge: digitalInputsMockData.js eingebunden mit window-Variablen (z. B. win_de_state, win_de_label etc.) - fetchAnalogInputsService.ts und fetchDigitalInputsService.ts angepasst zur Modusprüfung und Script-Auswertung - getAnalogInputsHandler.ts und getDigitalInputsHandler.ts geben im jsSimulatedProd-Modus JavaScript-Dateien aus - .env.development setzt `NEXT_PUBLIC_CPL_MODE=jsSimulatedProd`
110 lines
3.9 KiB
TypeScript
110 lines
3.9 KiB
TypeScript
// ✅ Service: /services/fetchDigitalInputsService.ts
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export const fetchDigitalInputsService = async () => {
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const mode = process.env.NEXT_PUBLIC_CPL_MODE;
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// ✅ PRODUKTIV: lädt JavaScript vom Gerät über CGI
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if (mode === "production") {
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console.log("🔄 Lade analoge Eingänge im Produktionsmodus...");
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const scriptUrl = "/CPL?/CPL/SERVICE/digitalInputs.js";
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await new Promise<void>((resolve, reject) => {
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const script = document.createElement("script");
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script.src = scriptUrl;
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script.async = true;
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script.onload = () => resolve();
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script.onerror = () =>
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reject("❌ Fehler beim Laden der digitalen Eingänge (production)");
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document.body.appendChild(script);
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});
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const win = window as any;
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return Array.from({ length: 32 }, (_, i) => ({
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id: i + 1,
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value: win.win_de_state[i],
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label: win.win_de_label[i],
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invert: !!win.win_de_invert[i],
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counter: win.win_de_counter[i],
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timeFilter: win.win_de_time_filter[i],
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weighting: win.win_de_weighting[i],
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counterActive: !!win.win_de_counter_active[i],
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eingangOffline: !!win.win_de_offline[i],
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status: !!win.win_de_state[i],
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}));
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}
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// ✅ JSON-MODUS (API gibt JSON-Daten zurück)
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else if (mode === "json") {
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console.log("🔄 Lade digitale Eingänge im JSON-Modus...");
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const res = await fetch("/api/cpl/getDigitalInputsHandler");
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if (!res.ok)
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throw new Error("❌ Fehler beim Laden der digitalen Eingänge (json)");
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const data = await res.json();
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console.log("📡 JSON-Daten geladen in service:", data);
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return data.win_de_state.map((_: any, i: number) => ({
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id: i + 1,
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value: data.win_de_state[i],
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label: data.win_de_label[i],
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invert: !!data.win_de_invert[i],
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counter: data.win_de_counter[i],
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timeFilter: data.win_de_time_filter[i],
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weighting: data.win_de_weighting[i],
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counterActive: !!data.win_de_counter_active[i],
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eingangOffline: !!data.win_de_offline[i],
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status: !!data.win_de_state[i],
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}));
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}
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// ✅ jsSimulatedProd-MODUS (Script einbinden und aus window lesen)
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else if (mode === "jsSimulatedProd") {
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console.log("🔄 Lade digitale Eingänge im jsSimulatedProd-Modus...");
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// const res = await fetch("/api/cpl/getDigitalInputsHandler");
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//------------------------
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const scriptUrl = "/api/cpl/getDigitalInputsHandler"; // gibt JavaScript zurück
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await new Promise<void>((resolve, reject) => {
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const script = document.createElement("script");
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script.src = scriptUrl;
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script.async = true;
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script.onload = () => resolve();
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script.onerror = () =>
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reject("❌ Fehler beim Laden des simulierten Scripts");
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document.body.appendChild(script);
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});
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// Annahme: Das Script setzt window.win_de_state usw.
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const data = {
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win_de_state: (window as any).win_de_state,
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win_de_label: (window as any).win_de_label,
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win_de_invert: (window as any).win_de_invert,
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win_de_counter: (window as any).win_de_counter,
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win_de_time_filter: (window as any).win_de_time_filter,
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win_de_weighting: (window as any).win_de_weighting,
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win_de_counter_active: (window as any).win_de_counter_active,
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win_de_offline: (window as any).win_de_offline,
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};
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//--------------------------
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console.log("📡 jsSimulatedProd-Daten geladen in service:", data);
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return data.win_de_state.map((_: any, i: number) => ({
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id: i + 1,
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value: data.win_de_state[i],
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label: data.win_de_label[i],
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invert: !!data.win_de_invert[i],
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counter: data.win_de_counter[i],
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timeFilter: data.win_de_time_filter[i],
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weighting: data.win_de_weighting[i],
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counterActive: !!data.win_de_counter_active[i],
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eingangOffline: !!data.win_de_offline[i],
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status: !!data.win_de_state[i],
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}));
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}
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// ❌ Unbekannter Modus
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throw new Error(`❌ Unbekannter NEXT_PUBLIC_CPL_MODE: ${mode}`);
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};
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