- Start.js (last20Messages) als JS-Mock in /apiMockData/jsMockFiles gespeichert - de.js (digitale Eingänge) in /apiMockData/SERVICE verlagert - Beide werden über eigene API-Endpoints bzw. per Script-Tag aus Development-Verzeichnis geladen - Kein Zugriff mehr über /public notwendig, Verhalten in DEV und PROD identisch
38 lines
1.2 KiB
TypeScript
38 lines
1.2 KiB
TypeScript
// ✅ 1. Service: /services/fetchOpcUaSettings.ts
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export const fetchOpcUaSettings = async () => {
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try {
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if (typeof window === "undefined") return null;
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// ✅ opcua.js nur bei Bedarf nachladen (Pfad abhängig von Umgebung)
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const scriptSrc =
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process.env.NEXT_PUBLIC_NODE_ENV === "production"
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? "/CPL?/CPL/SERVICE/opcua.js"
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: "/apiMockData/SERVICE/opcua.js";
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await new Promise<void>((resolve, reject) => {
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const script = document.createElement("script");
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script.src = scriptSrc;
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script.async = true;
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script.onload = () => resolve();
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script.onerror = () => reject("❌ Fehler beim Laden von opcua.js");
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document.body.appendChild(script);
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});
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const win = window as any;
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const data = {
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zustand: win.win_opcUaZustand || "Offline",
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encryption: win.win_opcUaEncryption || "None",
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clientCount: win.win_opcUaActiveClientCount || 0,
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nodesetName: win.win_opcUaNodesetName || "DefaultNodeset",
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users: Array.isArray(win.win_opcUaUsers) ? win.win_opcUaUsers : [],
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};
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return data;
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} catch (error) {
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console.error("Fehler beim Laden der OPC UA Daten:", error);
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return null;
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}
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};
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