refactor: Naming-Konventionen für digitaleEingaenge umgesetzt
- digitaleEingaengeMockData.js = strukturierte Datenbasis für Development - digitaleEingaengeAPIHandler.ts = API-Endpunkt zur Auslieferung im Dev - fetchDigitaleEingaengeService.ts = Service zur Umwandlung von window-Variablen - Naming-Schema sorgt für klare Struktur und gute Lernbarkeit
This commit is contained in:
52
services/fetchAnalogeEingaengeService.ts
Normal file
52
services/fetchAnalogeEingaengeService.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
// services/fetchAnalogeEingaengeService.ts
|
||||
|
||||
export const fetchAnalogeEingaenge = async (): Promise<Record<
|
||||
string,
|
||||
any
|
||||
> | null> => {
|
||||
try {
|
||||
if (typeof window === "undefined") return null;
|
||||
|
||||
// Umgebungserkennung: localhost = Entwicklung, alles andere = Produktion
|
||||
const isDevelopment = process.env.NEXT_PUBLIC_NODE_ENV === "development";
|
||||
|
||||
// Skriptpfad abhängig von der Umgebung
|
||||
const scriptSrc = isDevelopment
|
||||
? "/apiMockData/SERVICE/ae.js"
|
||||
: "/CPL?/CPL/SERVICE/ae.js";
|
||||
|
||||
// Skript dynamisch laden
|
||||
await new Promise<void>((resolve, reject) => {
|
||||
const script = document.createElement("script");
|
||||
script.src = scriptSrc;
|
||||
script.async = true;
|
||||
script.onload = () => resolve();
|
||||
script.onerror = () => reject(`❌ Fehler beim Laden von ${scriptSrc}`);
|
||||
document.body.appendChild(script);
|
||||
});
|
||||
|
||||
// Analoge Eingänge parsen (1 bis 8)
|
||||
const result: Record<string, any> = {};
|
||||
for (let i = 1; i <= 8; i++) {
|
||||
const varName = `win_analogeEingaenge${i}`;
|
||||
const data = (window as any)[varName];
|
||||
|
||||
if (Array.isArray(data)) {
|
||||
result[varName] = {
|
||||
id: data[0],
|
||||
value: data[1],
|
||||
name: data[2],
|
||||
untererWarnwert: data[3] === 1,
|
||||
untererGrenzwert: data[4] === 1,
|
||||
obererWarnwert: data[5] === 1,
|
||||
obererGrenzwert: data[6] === 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error("❌ Fehler beim Laden der analogen Eingänge:", error);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user