refactor: Lade alle window-basierten .js-Dateien dynamisch und umgebungsabhängig

- Alle Services (ae.js, de.js, da.js, kueData.js, Start.js, System.js, opcua.js) laden ihre Scripte abhängig von der Umgebung
- Vermeidet unnötige globale Script-Ladung über loadWindowVariables.ts
- Reduziert Netzwerklast und verbessert Modularität und Performance
This commit is contained in:
ISA
2025-03-26 14:13:18 +01:00
parent db67ba0709
commit 9e282c9ae5
12 changed files with 244 additions and 101 deletions

40
services/fetchKueData.ts Normal file
View File

@@ -0,0 +1,40 @@
// ✅ Service: /services/fetchKueData.ts
export const fetchKueData = async () => {
if (typeof window === "undefined") return null;
// ✅ kueData.js nur bei Bedarf nachladen (Pfad abhängig von Umgebung)
const scriptSrc =
process.env.NODE_ENV === "production"
? "/CPL?/CPL/SERVICE/kueData.js"
: "/CPLmockData/SERVICE/kueData.js";
await new Promise<void>((resolve, reject) => {
const script = document.createElement("script");
script.src = scriptSrc;
script.async = true;
script.onload = () => resolve();
script.onerror = () => reject("❌ Fehler beim Laden von kueData.js");
document.body.appendChild(script);
});
const win = window as any;
return {
kueOnline: win.win_kueOnline ?? false,
kueID: win.win_kueID ?? null,
pstMinus96V: win.win_kuePSTmMinus96V ?? null,
alarm1: win.win_kueAlarm1 ?? null,
alarm2: win.win_kueAlarm2 ?? null,
iso: win.win_kueIso ?? null,
residence: win.win_kueResidence ?? null,
cableBreak: win.win_kueCableBreak ?? null,
groundFault: win.win_kueGroundFault ?? null,
limit1: win.win_kueLimit1 ?? null,
limit2Low: win.win_kueLimit2Low ?? null,
delay1: win.win_kueDelay1 ?? null,
loopInterval: win.win_kueLoopInterval ?? null,
kueVersion: win.win_kueVersion ?? null,
overflow: win.win_kueOverflow ?? null,
};
};